(CG male human barbarian 2)
Although crude and sometimes even hostile, most captains greatly value Olart’s skills. While he is a fierce combatant should a ship-to-ship melee break out (mwk greataxe +8, 1d12+7, raging), his real talents lie in repair. He is often tasked with the upkeep and maintenance of the ship its waepons, and other furnishing.
Benefits: Craft (carpentry) +6, Craft (shipmaking) +9, Craft (weaponsmithing) +6.
Cost: 8 sp per day.