Farshore is on the western coast of the isle of Temute1, and the East gate gives access to the rest of the island. The road leading out of the East Gate of Farshore is most often used by hunters and farmers of the outlying regions. While Temute is far enough from the mainland that dangerous predators don’t overrun its wilds, the island is still far from safe.

Still most of the new settlers will need to establish a home outside the palisade of Farshore, as it simply isn’t large enough to contain them.

Upgrade – 25 VP, Adventure – Completed
Until the heroes defeated them a small but tenacious tribe of trogloydes dwelt in the centre of the island and use to be problematic for the colonists2. These troglodytes dwelt in a sizeable cave overlooking a forest of banana trees and other specimens ideal for lumber, especially shipbuilding and repairs, but the colonists could not enter the area without being viciously attacked by the fiercely territorial monsters.

Reward: With the warlike trogs defeated access to these resources increased Farshore’s assets and has given the battered militia a chance to recover.

Upgrade – 0 VP, Craft (Architecture and Engineering), 1 WF, 1 week
Once the troglodyte problem is dealth with homes, farms and logging camps, can be constructed for the new colonists outside the walls of Farshore. In time these new colonists will contribute to the growth of the colony in wealth and resources.

1 Literally translates as “the abandoned place” from Olman.

2 They didn’t mention that in the brochure.


Savage Tide DMaple