Zan Oldavin

Flamboyant Rogue


Male half-elf rogue 7
N Medium humanoid
Dungeon 143 page 70
Init +3; Senses low-light vision, Listen +0, Spot +0
Languages Common, Elven, Orc

AC 19, touch 13, flat-footed 16; uncanny dodge
hp 41 (7 HD)
Immune sleep Fort +4, Ref +8, Will +1; evasion
Speed 30 ft.
Ranged mwk dagger +9 (1d4/19-20/x3) or
shortbow +8 (1d6/x3)
Melee +1 rapier +9 (1d6+1/18-20)
Base Atk +5; Grp +5
Attack Options Combat Expertise, sneak attack +4d6 Combat Gear potion of cure moderate wounds, potion of invisibility
Abilities Str 10, Dex 16, Con 14, Int 13, Wis 8, Cha 12
SQ trap sense +2
Feats Combat Expertise, Improved Disarm, Weapon Finesse
Skills Balance +12, Diplomacy +3, Disable Device +8, Escape Artist +10, Gather Information +3, Hide +10, Move Silently +10, Search +14, Tumble +10, Use Magic Device +8
Possessions combat gear plus +1 studded leather, +1 buckler, +1 rapier, shortbow with 20 arrows, 8 masterwork daggers, goggles of minute seeing, 14 gp.


A jaunty flamboyuant man who takes perhaps too keen an interest in his dagger collection, Zan’s carefree and sometimes irresponsible attitude has managed to get all four Jade Ravens into trouble with the authorities in the past. Of course Zan doesn’t view his pranks and stunts as anything more than charming attempts to keep things lively and interesting.

Zan Oldavin

Savage Tide DMaple