Skald

Elvish looking ranger

Description:

Male ranger 3
CG Medium humanoid
Dungeon 141 page 26
Init +3; Senses low-light vision; Listen +7, Spot +7
Languages Common


AC 17, touch 13, flat-footed 14
hp 20 (3 HD)
Immune mind-affecting
Fort +4, Ref +6, Will +2
Speed 30 ft.
Ranged +1 composite longbow +7 (1d8+2/x3)
Ranged +1 composite longbow +5/+5 (1d8+2/x3)
Melee mwk scimitar +4 (1d6+1/18-20)
Base Atk +3; Grp +4
Atk Options Point Blank Shot, Rapid Shot, favour enemy +2 (reptilian humanoids)
Combat Gear vail of acid (2)
Abilities Str 12, Dex 17, Con 12, Int 10, Wis 13, Cha 10
SQ wild empathy +3
Feats Iron Will, Endurance, Point Blank Shot, Rapid Shot, Track
Skills Hide +11. Knowledge (geography) +6, Listen +7, Move Silently +5, Spot +7, Survival +7 (+9 when avoiding hazards or to keep from getting lost), Swim +7, Listen +7, Spot +7
Possessions combat gear plus chain shirt, scimitar, +1 composite longbow (+2 Str) with 20 arrows, two unused tickets to the Lachrymal Theater in the Styles to see “Feasting Corpulence of Devils”

Bio:

Skald is a shifty-looking, hunch-shouldered character with pale skin, a nasal voice, and unsettling eyes. Yet dispite appearances he has shown himself to be an honourable, dependable and couragous man. Skald keeps his reasons for joining the expedition to himself, although rumour is he is fleeing something, maybe the law or something more deadly.

His unusual appearance and morose attitude has meant he has been blaimed for all sorts of ill fortune that has plagued the voyage, but Amella has always come to his defence.

While Skald survived the wreck of the Sea Wyvern and managed to get to shore he was killed on the first night on the Isle of Dread, when a Tyrannosaurs Rex attacked the camp while he was on watch.

Skald

Savage Tide DMaple