Female human rogue 1/figher 2
CN Medium humanoid
Dungeon 141 page 30
Init +6; Senses Listen -1, Spot -1
AC 16, touch 12, flat-footed 14
hp 20 (3 HD)
Fort +4, Ref +4, Will -1
Speed 30 ft.
Ranged mwk composite longbow +5 (1d8+2/x3)
Melee mwk falchion +6 (2d4+3/18-20)
Base Atk +2; Grp +4
Atk Options sneak attack +1d6
Combat Gear potion of cat’s grace, potion of cure moderate wounds, potion of jump, potion of expeditious retreat
Abilities Str 14, Dex 15, Con 13, Int 10, Wis 8, Cha 12
Feats Acrobatic, Dodge, Improved Initiative, Quick Draw, Weapon Focus (falchion)
Skills Balance +9, Climb +6, Bluff +5, Intimidate +7, Jump +12, Sense Motive +3, Swim +7, Tumble +11, Use Rope +6, Listen -1, Spot -1
Possessions combat gear plus +1 studded leather armour, masterwork composite longbow (+2 Str) with 20 arrows, sapphire nose ring worth 450gp, silver bracelet worth 150gp, coral ring that looks like an octopus worth 500gp.
A red-headed tomboy that wears flamboyant scarves and silks, Lirith has been a sailor for the past year. Lirith works hard on the voyage and intends to settle in Farshore. Lirith loves to show off, often swinging from the rigging or balancing on tightropes. She is as cagey as Skald about her past history.