Male dwarf druid 7
LN Medium humanoid
Dungeon 143 page 69
Init +1; Senses darkvision 60 ft.; Listen +9, Spot +9
Languages Common, Dwarven, Druidic, Sylvan
AC 18, touch 11, flat-footed 17
hp 56 (7 HD)
Fort +8, Ref +3, Will +7; resist nature lure
Speed 20 ft.
Melee +1 scimitar +6 (1d6+1/18-20)
Base Atk +5; Grp +5
Special Actions wild shape 3/day
Combat Gear wand of cure moderate wounds (35 charges), potion of expedious retreat
Spells Prepared (CL 7th, +5 melee touch attack, +6 ranged touch)
4th – spike stones
3rd – call lightening (DC 16), meld into stone, stone shape
2nd – bull’s strength, cure moderate wounds, hold animal (DC 15), lesser restoration.
1st – cure light wounds, lesser vigour, longstrider, produce flame, speak with animals
0 – create water, cure minor wounds, detect magic, guidance, light, purify food and water
Abilities Str 10, Dex 12, Con 16, Int 13, Wis 16, Cha 6
SQ animal companion (giant crocodile named Kruthkur), tackless step, wild empathy +7, woodland stride
Feats Augment Summoning, Natural Spell, Spell Focus (conjuration)
Skills Concentration +10, Handle Animal +5, Knowledge (nature) +10, Listen +9, Spot +9, Survival +4 (+6 nature)
Possessions combat gear plus +1 hide armour, +1 heavy wooden shield, +1 scimitar, pearl of power (2nd level), 56 gp.
Kaskus has a deep and noisy love of mountains and caverns of his homeland, and longs to return there some day after he’s repaid a debt of loyalty to Lavinia, whose father rescued Kaskus from slavery to the Scarlet Brotherhood over a year ago.
Kaskus Kiel’s loyalty to Lavinia is only matched by his loyalty to the Jade Ravens and the natural world. He has unfortunately spent much of the voyage on the Blue Nixie seasick.