The Ghost of Albert Alteresine

Spirit of a dead knight

Description:

The Ghost of Albert Alteresine CR 7
Male human ghost fighter 5
LN Medium Undead (incorporeal)
Init +2; Senses darkvision 60ft. Listen +9, Spot +9
Languages Common, Elven


AC 23, touch 13, flat-footed 21
hp 42 (5 HD)
Immune undead immunities
Fort +4, Ref +3, Will +2
Speed 20 ft., fly 30 ft. (perfect)
Melee +10 manifest +1 ghost touch bastard sword (1d10+6)
Melee +5 manifest +1 ghost touch bastard sword1 (1d10+11)
Melee +6 incorporeal touch attack (1d4 Wisdom Drain)
Base Atk +5; Grp +8
Atk Options Power Attack, Cleave
Special Actions Malevolence [Will DC 16], Telekinesis (Su)
Abilities Str 16, Dex 14, Con -, Int 12, Wis 12, Cha 12
SQ +4 Turn Resistance, Rejuvenation (Su), Malevolence (Su), Manifestation (Su), Draining Touch (Su), Telekinesis (Su)
Feats Exotic Weapon Proficiency (Bastard Sword), Weapon Focus (Bastard Sword), Power Attack, Cleave
Skills Hide +10, Search +9, Intimidate +5, Listen +9, Spot +9
Possessions +1 ghost touch bastard sword, Masterwork Full Plate, Masterwork Heavy Steel Shield
Draining Touch (Su) A ghost that hits a living target with its incorporeal touch attack drains 1d4 points from any one ability score it selects. On each such successful attack, the ghost heals 5 points of damage to itself. Against ethereal opponents, it adds its Strength modifier to attack rolls only. Against non-ethereal opponents, it adds its Dexterity modifier to attack rolls only.

Malevolence (Su) Once per round, Albert can merge its body with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 10th), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; this does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 16). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.

Manifestation (Su) When a ghost manifests, it becomes visible but incorporeal on the Material Plane. A manifested ghost can be harmed by magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armour. A manifested ghost can strike with its touch attack or with a ghost touch.


1 Includes 5 point power attack.

Bio:

Last member of the noble Alteresine family line before it name was stolen by unfaithful wife. Albert Alteresine is cursed to unlife guarding a portal to the Abyss. The portal hidden under the families summerhouse is keyed to the ‘Alteresine’ bloodline. Albert is entombed alongside the portal and keeps watch on it in case any of his ‘family’ seek to open it again.

The Ghost of Albert Alteresine

Savage Tide DMaple